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Wranx
Gamification & Branding

Not your logo on our app.
Your world.

Most platforms mean a colour picker and a logo upload when they say white-label. We mean the metaphor. A racecourse for a car maker, a mountain for an outdoor brand, a build programme for a contractor — the frame around the learning becomes the one your people already think in.

In the product

Progress you can actually see

Every one of these is the same screen doing the same job: showing a learner how far they have got and what is still in front of them. Altitude gained on a mountain, corners taken on a circuit, floors standing on a building. A progress bar says 60%. This says where you are, in a world you already know, and gives you a reason to come back tomorrow.

The racecourse renderer running for Renault Academy UK: a circuit map where each numbered corner is a module, cars carrying learners’ initials sit around the track, and tabs below switch between Races and Leaderboard.

The Circuit · Automotive

The whole season laid out as one circuit, each race a corner of it. A learner can see at a glance which races are behind them and which one they are on — and the cars ahead are colleagues, not strangers.

Renderer racecourse

The summit renderer running for an outdoor brand: a mountain with five camps named after modules, from Layering Systems up to Sustainability & Repair, a rope line drawn to the learner’s position between camps three and four, and an altitude readout of 2,100 m against a 3,400 m summit.

The Ascent · Outdoor & apparel

Progress is altitude, so how far someone has come is a number they can feel: 2,100 m of a 3,400 m summit. A camp that has weathered needs another push before the rope goes higher — that is the forgetting curve, drawn somewhere it will actually be looked at.

Renderer summit

The build renderer running for a construction brand: a tower under a crane where each storey is a module, two storeys glazed and lit, one being framed in yellow, and a legend explaining that unframed floors are modules not yet started.

The Build · Construction

Two of six storeys standing, so the gap between where you are and where you are going is the picture itself. A topic that has drifted needs shoring up before the next floor goes on — which is a far better prompt than a red dot on a dashboard.

Renderer programme

One platform, four worlds

The same screen, wearing four different worlds

Above is what three of them look like built. This is what all four look like configured — one learner screen, with a different renderer, wording map and palette applied to it. Nothing else changes. Pick a sector and watch it reframe.

A
The Circuit Season · Race 4 of 9
🔥 34 laps

Sectors

  1. Pit Lane
  2. Practice
  3. Qualifying
  4. Race Day
  5. Podium
Leaderboard 68%

Pole position on Model Range is two drills away.

Push notification: “Lights out in three minutes — your grid slot is waiting.”

The Circuit

Every module is a race weekend. Learners work from the pit lane to the podium, and the car on the track wears their own badge.

What things get called

Journey
Season
Module
Race
Stage
Sector
Streak
Laps
Standings
Leaderboard
Honours
Trophies

Renderer racecourse

O
The Ascent Expedition · Route 4 of 9
🔥 34 days on the mountain

Pitchs

  1. Base Camp
  2. Foothills
  3. The Ridge
  4. Summit Push
  5. Summit
Expedition board 54%

The Ridge on Insulation Tech opens after two clean drills.

Push notification: “Weather window open — three minutes of climbing today.”

The Ascent

Knowledge is altitude. Learners climb from base camp to the summit, and plant the brand’s flag when they get there.

What things get called

Journey
Expedition
Module
Route
Stage
Pitch
Streak
Days on the mountain
Standings
Expedition board
Honours
Summit log

Renderer summit

R
The Shop Floor Season · Department 4 of 9
🔥 34 trading days

Tiers

  1. Stockroom
  2. Shop Floor
  3. Key Holder
  4. Supervisor
  5. Store Manager
Store league 71%

Key Holder on Returns & Refunds unlocks tomorrow.

Push notification: “Quiet spell before open — one card, sixty seconds.”

The Shop Floor

Learners earn the floor. Each tier is a step up in what the team trusts them to handle on their own.

What things get called

Journey
Season
Module
Department
Stage
Tier
Streak
Trading days
Standings
Store league
Honours
Commendations

Renderer shopfloor

C
The Build Programme · Package 4 of 9
🔥 34 shifts

Phases

  1. Groundworks
  2. Frame
  3. First Fix
  4. Second Fix
  5. Handover
Site board 82%

Handover on Fire Performance is one assessment away.

Push notification: “Before the site meeting — two minutes on the new spec.”

The Build

Every topic is a programme. Learners take it from groundworks through to handover, and sign it off.

What things get called

Journey
Programme
Module
Package
Stage
Phase
Streak
Shifts
Standings
Site board
Honours
Sign-offs

Renderer programme

What we adapt

Seven layers, and only the first is the one everyone else stops at.

The look

Your colours, your mark, your type. The part every platform does — we just do not stop here.

The metaphor

A racecourse, an ascent, a build programme, a season. The renderer that draws progress is chosen for your world, not ours.

The language

Every concept is renamed. A stage becomes a sector, a pitch, a phase. Learners never meet a piece of platform vocabulary.

The milestones

Pole position, the summit, handover, key holder. What people are working towards sounds like something worth reaching.

The nudges

Even the push notification speaks the metaphor — lights out in three minutes, weather window open.

The social frame

Constructors’ championship, expedition board, site board. Or nothing at all, if a league table would do more harm than good.

The assistant

Even the AI belongs to your world. Your name for it, your palette, or a character drawn for you — not our mascot wearing your colours.

The trophies view in the Wranx app: three earned trophies — First pass, Target met and Still going — each dated to the day it was won, above two still locked, Clean sweep and Top three, with the condition for winning each spelled out underneath.
The milestones layer on the automotive brand, where honours are called trophies. Each one is dated to the day it was earned, and the ones still to win say plainly what they take — every concept in a module secure at the same time, or a top-three finish. Nothing here is awarded for opening the app.
And what we don’t

The costume changes. The science does not.

Underneath every one of these worlds is the same spaced-repetition engine and the same mastery ladder: Recall, Explain, Apply. A learner climbing a mountain and a learner driving a circuit are being scheduled by identical logic and measured on identical evidence. The metaphor is what gets them to open the app; it has no say in whether they have actually learned anything.

Competition, carefully

How much learners see of each other is your call

Gamification goes wrong when it is imposed. Each brand picks how visible standings are, and private is the default rather than an afterthought.

Private Default

Nobody sees anybody else. No peer data is read at all — the default, and the right answer for compliance and for anywhere a league table would do harm.

Within a team

Learners see the people they actually work beside — their store, their site, their shift. Close enough to matter, small enough to stay friendly.

Across the company

A full standings board. Powerful for a peak-season push, and the mode most likely to need a conversation about who it motivates and who it flattens.

The leaderboard view in the Wranx app: a podium with the learner first, ahead of two colleagues, above a table of ten people ranked by concepts secured, and a line beneath the table explaining that anyone can leave the leaderboard from their profile settings at any time.
The most open of the three, on the automotive brand. Three people on the podium, everyone else in the table beneath it, ranked by concepts secured rather than hours logged — and the line under the table is the way out, printed on the board itself rather than buried in a settings page nobody finds.
How it happens

Three sessions, not a rebuild

  1. 01

    We learn your world

    A workshop with your L&D team and, more usefully, with the people who will actually use it. What does a good day sound like? What do they already call things?

  2. 02

    We build the costume

    Renderer, wording, colours, mark, milestones and nudges. You see it running against your own content before anyone signs anything off.

  3. 03

    You change your mind

    Wording and milestones are configuration, not code. Renaming a stage after launch takes minutes, not a release.

What would your world look like?

Tell us what your people do all day and we’ll show you the metaphor we’d build for them.